15.1.04

Magic Deck Idea

I just got an insane idea for a Magic deck. If you don't play Magic, you might as well just skip this entry. I gave you two other entries, though, so don't worry. And maybe you'll get lucky, and I'll come back and post my story here when I'm done. Who knows?

Like most of my deck ideas, mine started with a rather stupid combination of cards. Maybe not THAT stupid, though... I was having a conversation with my stepbrother, James, on AIM, when this came up:
xx L33T N1NJ4 xx = me
FDlink5789 = James

FDlink5789: ykno wuts a good combo?
xx L33T N1NJ4 xx: yeah
xx L33T N1NJ4 xx: umm...
xx L33T N1NJ4 xx: oh, i had it...
xx L33T N1NJ4 xx: ah!
FDlink5789: icy assassin
FDlink5789: icy manipulator+royal assassin
xx L33T N1NJ4 xx: words of wind with ornithopter and veldakin archmage
xx L33T N1NJ4 xx: ^_^
FDlink5789: but u knew that
FDlink5789: wait
FDlink5789: how do u really spell it?
FDlink5789: veldakin?
xx L33T N1NJ4 xx: umm
xx L33T N1NJ4 xx: its how I spell it..
xx L33T N1NJ4 xx: heh
FDlink5789: vedalken archmage
xx L33T N1NJ4 xx: anyway
xx L33T N1NJ4 xx: but yeah
xx L33T N1NJ4 xx: that, plus words, and free artifacts == lock
FDlink5789: woah
FDlink5789: dude that combo is crap
FDlink5789: almost pointless
xx L33T N1NJ4 xx: not so
xx L33T N1NJ4 xx: get the mage and the words into play
xx L33T N1NJ4 xx: then play a orni
xx L33T N1NJ4 xx: instead of drawing, everyone returns stuff to their hands
FDlink5789: i understand how it works...
xx L33T N1NJ4 xx: so, for as much mana as you have, you can bounce that much stuff to ur opponents have
FDlink5789: umm...
FDlink5789: ooohhhh...
FDlink5789: now i really understand
FDlink5789: ok
xx L33T N1NJ4 xx: yeah
FDlink5789: thats good
xx L33T N1NJ4 xx: very
FDlink5789: wut do u do about dmg?
xx L33T N1NJ4 xx: umm
xx L33T N1NJ4 xx: leveler?
xx L33T N1NJ4 xx: ^_^
FDlink5789: lol
FDlink5789: crap card
xx L33T N1NJ4 xx: maybe..
xx L33T N1NJ4 xx: but if you have a way around drawing
xx L33T N1NJ4 xx: and ur opponant has 0 cards in play
xx L33T N1NJ4 xx: a 10/10 can be very useful
xx L33T N1NJ4 xx: shit
FDlink5789: ?
xx L33T N1NJ4 xx: i think i just made a good deck
xx L33T N1NJ4 xx: now i have to go build it

Funny point I should bring up here - originally, the combo I was going to bring out was my Green and Blue Enchantress deck, that functioned similarly, but I was stuck by the awesomeness of being able to go mono-U with the Archmage and free artifacts. So, assuming we'll have four of each of our combo pieces, our deck starts out like this:
4x Vedalken Archmage
4x Words of Wind
4x Ornithopter
4x Leveler

I was going to try throwing in a few other free artifacts, possibly Chrome Mox, Frogmite, Welding Jar, and others. We'll see what I have space for. (By the way, if you couldn't tell, I'm making this deck up as we go along.) Anyway, with our current start, we can decide what kind of support cards we should use. Counter effects can be useful, as can card drawing. Since our main combo pieces are all in Type 2, and Mirrodin will supply us with all the 0 mana artifacts we need, there's no real reason to not make it a Type 2 deck. I might suggest, however that the following card be used, as well - Lightning Greaves. Not only will the greaves protect your Archmage while you use him to bounce your opponent's stuff, you can also create a quick clock once you've cleared a path by attaching them to your freshly cast Leveler.

With a reasonable start, this deck could conceivably win by turn 6. Turn 5, if somehow your opponent gets mana screwed/flooded, and you get an insane God-hand. Watch-
Going second (7 cards in hand)
Turn one - Draw, Island, Chrome Mox with a random Blue card imprinted on it, then tap both to cast Greaves. (4 cards in hand)
Turn two - Draw, Island, Words of Wind. (3 cards in hand)
Turn three - Draw, Island, Archmage, play an ornithopter to draw another card. (2 cards in hand.)
Turn four - Draw, Island, lay down Leveler (drawing a card BEFORE his come into play effect removes your library), equip some greaves, attack your opponent for ten. (2 cards in hand)
Turn five - Skip the draw with the Words, returning your ornithopter to your hand (or the Chrome Mox, maybe,depending on how the order goes), then lay your 5th island, and proceed to swap your Ornithopter and Mox over and over again, while returning all your opponents permanents to his hand. You can do this 6 times this turn, before you attack with your Leveler. Assuming your opponent never had any blockers, you have just won.

Of course, no game should ever go like that. Ideally, really, the deck wants to wait until it has obtained total dominance before it drops its leveler, so no unexpected surprises arise. So, here, to close, is the complete decklist, as it is now, though there will probably be a great deal of tweaking before I have a finished model. Enjoy.

Words of Leveling.dec, version 1.0
Combo-
4x Vedalken Archmage
4x Words of Wind
3x Leveler
4x Lightning Greaves
Free Artifacts-
4x Ornithopter
4x Chrome Mox
4x Frogmite
Countering-
4x Mana Leak
4x Assert Authority
Card Drawing-
4x Thoughcast
2x Thirst for Knowledge
Mana-
4x Seat of the Synod
4x Talisman of Dominance
15x Island

If you want to see the cards, go to MagicTheGathering.com and click their "card of the day" link to open an Auto-card window, and type the name of the card you're looking for. Oh, and by the way, all ideas I post here are copyright of ME, unless otherwise noticed. So don't run off to some Magic strategy site with MY ideas.

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