16.3.06

Final Fantasy XII OPENING MOVIE

Well, I'm impressed. It's really amazing what they can do with computers these days. I wonder how long before they decide that computer models are cheaper than actors and simply do away with Hollywood all together. I was actually wondering as I watched why they even bothered with the CG at all for some things and didn't simply use human actors for the Humans. It's not long before these things hit the uncanny valley. Final Fantasy's works always avoid this by being rather stylized. They're very realistic animations, but they're still very clearly animations; the proportions of the eyes and facial features reveal this. The extreme example of this is Kingdom Hearts. The "humans" in that game are almost superdeformed. I still remember showing my mom the closing video to the first game and her comment of "Why are her [Kairi] shoes so big?" Of course, because it's a Disney game, and the characters in disney ALWAYS have big feet. But the point is that the full motion videos look believable even though you always know it's a cartoon. The uncanny valley will occur when the models get so close to human, and the entire video looks so much like a recording, that there aren't enough visual cues to confirm that it IS an animation, and so the few random bits that don't fit will stick out.

This is, sadly, another problem with the prequels, in a way, though I'm far too bored with that topic to explore it.

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